The world is full of amazing biological innovations, each one the product of millions of years of evolution. When designing technologies, it only makes sense to study the ways in which nature has already mastered the challenges involved. This is known as biomimicry - the practice of imitating models in nature to create better forms, processes, systems and strategies.
In this asynchronous program, students will peek into the future of travel to design the next generation of gliders. Teachers have access to all resources to introduce students in Year 7-10 to some of the ways biomimicry has been used to benefit humans in the design and creation of products.
Students get preparatory information on how to set up their testing, conduct a simple data analysis and annotate images. After the completion of the class there are several assessable tasks that students' are set to complete.
Intended learning outcomes:
Introduction to biomimicry and the history of its use in design and engineering
Research and investigation skills to decide on design inspiration
Self-directed scientific testing to collect data.
Practice processing and analysing data to inform a conclusion
Experience with a real-life use of persuasive argument writing